Thursday, April 26, 2012

AAUGA

I found the AAUGA user group session to be very interesting. Claire smuga talked about talking a 3d project in maya, rendering it out into composite to make a 2d image, each object in the project has different shaders. Using the mental ray render, the passes tab, create render passes to separate items out of the render. You then take the separate components (each render) and combine them using Composite. Import the files into Composite (the Maya renders will be saved as a precomp file) then provides a template to put all of the renders together. Place each render in the appropriate node. Each node has scripts attached to it to know how to properly use each precomp file. You can use this for modeling and entire scenes. Kevin kaley doing retopology of mudbox sculptures. Topology is the underlying flow of the object. Retopology helps to add density and allow for more realistic edge flow. Kevin worked on giving horns to a lizard. Kevin said that in sculpting you should use quads instead of triangles since the algorithms with brushes are built better for them. He also showed how you can add details and create new layers to smooth out the skins to make it ready for painting. Ed roly is talking about how animations can be brought into unity. We are bringing designs into unity. Ed is a substance designer. He showed us how to make a wooden wall. Brian worked with a soldier and showed us some interesting ways of design and interaction.

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