Thursday, April 26, 2012
AAUGA
I found the AAUGA user group session to be very interesting. Claire smuga talked about talking a 3d project in maya, rendering it
out into composite to make a 2d image, each object in the project has
different shaders. Using the mental ray render, the passes tab, create
render passes to separate items out of the render. You then take the
separate components (each render) and combine them using Composite.
Import the files into Composite (the Maya renders will be saved as a
precomp file) then provides a template to put all of the renders
together. Place each render in the appropriate node. Each node has
scripts attached to it to know how to properly use each precomp file.
You can use this for modeling and entire scenes. Kevin kaley doing retopology of mudbox sculptures. Topology is the
underlying flow of the object. Retopology helps to add density and allow
for more realistic edge flow. Kevin worked on giving horns to a lizard.
Kevin said that in sculpting you should use quads instead of triangles
since the algorithms with brushes are built better for them. He also
showed how you can add details and create new layers to smooth out the
skins to make it ready for painting. Ed roly is talking about how animations can be brought into unity. We
are bringing designs into unity. Ed is a substance designer. He showed
us how to make a wooden wall. Brian worked with a soldier and showed us some interesting ways of design and interaction.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment